Traveller-digest     Wednesday, August 25 1999     Volume 1999 : Number 1016



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: GURPS Design: Quiet Power Module
GT Thrusters - Cheaper & Faster Ships
GT Armor - Cheaper Merchants, Faster Combat Craft
GT Ship Frame Strength - More Hit Points
Re: [BITS] The Famille have arrived 
Re: Experience System 
Calendar Question (or "Why do the Zho's have to complicate everything?")
Re: [BITS] The Famille have arrived 
Re: 101 Starships
Re: Thrust effects
Re: [BITS] The Famille have arrived 
Re: Long Range Scouts
Re: [BITS] The Famille have arrived
Re: metric units
Re: GT Weapons Question
Re: GT Weapons Question
re: Longbow II
Re: [BITS] The Famille have arrived
Re: GT Weapons Question
Re: [BITS] The Famille have arrived
Re: [BITS] The Famille have arrived 
Re: [BITS] The Famille have arrived 
Re: [BITS] The Famille have arrived

----------------------------------------------------------------------

Date: Wed, 25 Aug 1999 23:15:19 +0100
From: John Buston <John.Buston@tesco.net>
Subject: Re: GURPS Design: Quiet Power Module

>Power Cell Space               0.0   166.63         $0    0

I don't think batteries require access space. Certainly none of the examples in
GV gives them any. I think it only applies to power generation systems.

> is my math correct in figuring that the TL 10 maneuver module requires 4000 KW 

Yes.

Note that there is a lot of empty space in a GTL10 thruster module (92 cf). 
You could actually get 49 stons of thrust in the space available (69
unvectored), or a lot of
batteries, oh yes and some CG ;-)

------------------------------

Date: Wed, 25 Aug 1999 23:27:46 +0100
From: John Buston <John.Buston@tesco.net>
Subject: GT Thrusters - Cheaper & Faster Ships

Thrusters in GURPS Traveller are designed to give nice round numbers, to
make ship construction simple. If you design the thrusters from scratch
using GURPS Vehicles you find that you can fit quite a bit more thrust in
the space available. For example the TL10 Thruster module produces 40 tons
thrust. You can actaully fit 49 tons worth of thruster, and associated
fusion power, in the space available. So 40 tons was chosen as a nice round
number to make hand designs easier.

On top of this all thrusters in GT use vectored thrust. This imposes a 50%
space, volume and cost penalty over unvectored thrusters. The reasoning
being that ships can land and hover if using vectored thrust. Space combat
dodge also relies on vectored thrust.

However I can see no reason why you can't use a small amount of vectored
thrust for manouvering, and have the rest unvectored as forward propulsion.
In space it will not affect you ability to manouver. If your craft is going
to enter atmosphere then why not install contragravity units for lift to
enable you to land or to hover. CG is cheap, small, light and requires
hardly any power.

The only exception I can see to this is for atmospheric fighters, where you
want a zero stall speed. If you provide the lift for this with CG then
enemy gravitic sensors might be a problem. Though even here you only need to
provide one G of vectored thrust and the rest can be unvectored.

New Thruster Modules

Here are some new thruster modules designed using GURPS Vehicles.

The Composite Thruster modules each contain appropriate components to
provide vectored and unvectored thrust, contragravity lift, fusion power
slice, and battery backup for about one minutes emergency power.

TL9 Composite Thruster Module

       Thrust  5.8 tons (0.8 vectored)
      CG Lift  11.6 tons
        Mass   4.16 tons
        Cost   1.21 MCr

TL10 Composite Thruster Module

       Thrust  65 tons (9 vectored)
      CG Lift  130 tons
        Mass   4.21 tons
        Cost   0.21 MCr

TL11/TL12 Composite Thruster Module

       Thrust  130 tons (20 vectored)
      CG Lift  260 tons
        Mass   4.26 tons
        Cost   0.30 MCr

     TL11 and TL12 use the same thrusters and fusion power figures.

TL13 Composite Thruster Module

       Thrust  360 tons (60 vectored)
      CG Lift  720 tons
        Mass   4.39 tons
        Cost   3.31 MCr

The Short Term Access Thruster modules are composite thruster modules with
only short term access maintenance spaces available. These should only be
used for short duration craft (e.g. fighters, shuttles, lifeboats). They
have to be maintained on the ground or in a full space dock.

TL10 Short Term Access Thruster Module

       Thrust  100 tons (8 vectored)
      CG Lift  100 tons
        Mass   6.28 tons
        Cost   0.31 MCr

TL11/TL12 Short Term Access Thruster Module

       Thrust  200 tons (19 vectored)
      CG Lift  200 tons
        Mass   6.33 tons
        Cost   0.44 MCr

Stones Throw Shipyards - August 1999

------------------------------

Date: Wed, 25 Aug 1999 23:30:49 +0100
From: John Buston <John.Buston@tesco.net>
Subject: GT Armor - Cheaper Merchants, Faster Combat Craft

GT uses "expensive metal armor" as its normal armor.

At TL10 and TL12 Standard Armor increases armor mass by 50 percent and reduces
cost by two thirds.

Using Standard Armor allows you to create slightly cheaper merchant craft. The
saving isn't very large but it is enough to make economic sense.

At TL10 and TL12 Advanced Armor costs three and a third times as much. At TL10
it saves 40% of the armor mass. At TL12 it saves 37.5% of the armor mass.

Advanced Armor is normally only available late in a TL, and is available to the
military first. Using Advanced Armor bumps up the price. On large heavily
armored ships it typcially saves enough mass to add an extra G or two to its
performance, or you can have more armor for the same perfomance.

------------------------------

Date: Wed, 25 Aug 1999 23:35:56 +0100
From: John Buston <John.Buston@tesco.net>
Subject: GT Ship Frame Strength - More Hit Points

GT uses a Hull with "medium frame strength" as standard.

Other frame strengths are available from Gurps Vehicles:

  Light - halves the hull weight, cost and hit points. 
  Heavy - increases hull weight by 50%, doubles cost and hit points. 
  Extra-Heavy - doubles hull weight, quadruples hit points, costs 5 times more. 

Hit points are very important to combat craft, they should have heavier frames.

I would suggest:

  Light  - Hardly ever - perhaps on small, low G, low usage craft (e.g.
           lifeboats) 
  Medium - All commercial craft, some military auxiliary craft. 
  Heavy  - Combat support craft, scout ships. 
  Very Heavy - Front line combat craft (e.g. battleships, fighters)

------------------------------

Date: Wed, 25 Aug 1999 18:50:30 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: Re: [BITS] The Famille have arrived 

At 11:00 PM 8/25/99 +0100, you wrote:
>BITS - British Isles Traveller Support
>
>...is proud to announce the arrival of possibly the most dangerous
Acrobat
>PDF file ever to the BITS Website at http://www.bits.org.uk/
>
>*Do the names Winiipitaa, Niipita Indifar, Shidaar and Hengabar mean
>anything to you?
>
>*Is Moonshine something you drink?
>
>*Was Caligula Roman?
>
>*Can a Pogo Stick reach orbit?
>
>If the answers are 'No', 'Yes', 'Yes' and 'No' to you then you need
to
>visit BITS on the archive page and download the Complete Famille
Spofulam
>Winter 1997 Catalogue.

	Did I just hear the sound of millions of souls crying out in fear?
- -- ------------------------------------------------------------ --
   Dave Golden                  http://www.pcisys.net/~goldendj 

   Rome did not create a great empire by having meetings, they 
   did it by killing all those who opposed them.

------------------------------

Date: Wed, 25 Aug 1999 23:56:35 +0100
From: "Matthew Bond" <mgb@akira.swinternet.co.uk>
Subject: Re: Experience System 

>> >> Before you start making bad puns, remember that Gil Hamilton's in the
>> middle
>> >> of an asteroid ring right now with at least three active Zhodani ships
>> and
>> >> one that's acting decidedly funny nearby......
>> >
>> >Thing is, the 'wanker' isn't active, it's passive.
>>
>>
>> I'm sorry??  Tell me that's an obscure piece of US slang, please.....<g>
>
>Nope.  Brit slang.  I was refering to the ship that made us go into stealth
mode.
>
>Keven
>


I think he understood the British meaning, but hoping that it meant
something different to Americans. Also, when used to refer to someone else,
wanker is quite a strong derogatory term, with a bitter undertone. If you
simply want to convey that the said person etc is a bit odd / acting in an
idiotic way etc, you would probably use plonker. As in "You plonker,
Rodney!" (or nutter, or weirdo, or a myriad other terms)

------------------------------

Date: Thu, 26 Aug 1999 00:17:35 +0100
From: "Matthew Bond" <mgb@akira.swinternet.co.uk>
Subject: Calendar Question (or "Why do the Zho's have to complicate everything?")

I'm still working on a Delphi Calendar Converter utility, but I'm at the
stage where I need to establish the base dates used in the system.  I'm
going to use 001 - 0000 as the common base, and need a corresponding date in
all the other calendar systems.  My problem is that there are discrepancies
in all the canon sources I can find.

I often find that either several different dates are used for the same
corresponding date in the Imperial calendar, or that using the day/year
length of one calendar it soon (that is over a thousand years or so) gets
significantly out of step with published dates.

I'm assuming that 001-0000 is a Jan 1st in the Solomani calendar (despite
the canon date of Jan 9th that I've seen mentioned before), as the Imp
calendar obviously derives from the Solomani based Sylean calendar (365 days
of 24 hours etc, but 'tidied up' and standardised, hence no leap years).  It
would make sense for Cleon to have announced his new calendar some months in
advance and stated that Jan 1 5xxx would be 001-0000. Does this make sense?
I now just need a definite year for the 5xxx.

I'm also going to assume that 'miracle of miracles', 00:00 hours 001 - 0000
is also the start of a new day (ie 00:00 equivalent) in all the other
systems. It won't necessarily be the start of a new year in those systems
though.

Comments?...  Suggestions?...  Flames?... <g>

Matt

Matthew Bond
mgb@akira.swinternet.co.uk
www.akira.swinternet.co.uk
- --------------------------------------------------------------
"To strike a man who insults you is one thing...
...To run him through with a sword is quite another!"
- --------------------------------------------------------------

------------------------------

Date: Wed, 25 Aug 1999 19:17:47 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: [BITS] The Famille have arrived 

> At 11:00 PM 8/25/99 +0100, you wrote:
> >BITS - British Isles Traveller Support
> >
> >...is proud to announce the arrival of possibly the most dangerous
> Acrobat
> >PDF file ever to the BITS Website at http://www.bits.org.uk/
> >
> >*Do the names Winiipitaa, Niipita Indifar, Shidaar and Hengabar mean
> >anything to you?
> >
> >*Is Moonshine something you drink?
> >
> >*Was Caligula Roman?
> >
> >*Can a Pogo Stick reach orbit?
> >
> >If the answers are 'No', 'Yes', 'Yes' and 'No' to you then you need
> to
> >visit BITS on the archive page and download the Complete Famille
> Spofulam
> >Winter 1997 Catalogue.
> 
> 	Did I just hear the sound of millions of souls crying out in fear?

More like, 1 million on the ball bright people ducking for cover.

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Wed, 25 Aug 1999 19:45:33 -0400 (EDT)
From: Robert Prior <robert_prior@sympatico.ca>
Subject: Re: 101 Starships

>From: Robert Prior <robert_prior@sympatico.ca>
>>I think I'm hitting the wall on merchants; not so much in the designs as in
>>the descriptions. IIRC, I'm up over 100 civilian ships now. I'm going to do
>>some GTL11 versions, and some more K'kree ships.
>>
>>How about this:
>>
>>1) You either post a general name/description, either to me or the TML.
>>2) I'll create stats based on that description and post them back.
>>3) You amplify the description and post the final version back again.
>>
>>(This applies to anyone, not just Juliean.)
>
>    What about people who do not play GURPS Traveller, but enjoy your ship
>designs?  I can do #1, but not #2 & I can halfway do #3, but cannot send you
>a final version.
>
>Legate Legion

Sorry, guess I was unclear. You send me a concept, along with a general
description, Something along the lines of:

Concept: 400 dton sub merchant, GTL10, jump 2-3, good acceleration

The Snartlebart is a general-purpose merchant intended to service
less-travelled routes in the Somomani Confederation. While larger than most
tramp traders it uses the extra space to improve performance not capacity.
As with most Solomani subsidized merchants, the Snartlebart is intended for
use as a naval auxiliary during wartime.


I'll then design the ship to GT rules, and then email you back the
completed design for a final check. This gives you a chance to point out
where I made any mistakes ("Yeh, you nut, you forgot the jump drive!").
Once we've got the design hammered out (as far as possible with GT) we
release it.

------------------------------

Date: Wed, 25 Aug 1999 20:18:37 -0400
From: "Terry Carlino" <carlino@home.com>
Subject: Re: Thrust effects

>well, that's an acceptable solution for small ships, but that still doesn't
>explain why it's "streamlining" that's at stake here.  I can see a 5000dt
>USL freighter slowly settling, nose up, into a prepared berth in a
>downport, where various gantries grab onto it for support, and fuel hoses
>attach to the same nozzles used in orbital refueling.  The ship never
>completely powers down, and takes off, slowly, as soon as it's unloaded and
>re-loaded.

Someone stated the same thing I'm going to say as relates to LTA craft like
dirigibles. Wind, weather, atmospheric disturbances all conspire to make you
USL craft a pile of debris on the ground. Obviously this is not true of
spacecraft that can survive skimming a GG. I'd say any craft that can skim
refuel can probably land on a planet with an atmosphere.  All my USL craft
cannot skim fuel and they don't land on planet, crash maybe, but not land.

Terry C

All that is Gold does not glitter
Not all who travel are lost

------------------------------

Date: Wed, 25 Aug 1999 20:22:45 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: Re: [BITS] The Famille have arrived 

At 07:17 PM 8/25/99 -0400, you wrote:
>> >visit BITS on the archive page and download the Complete Famille
>> Spofulam
>> >Winter 1997 Catalogue.
>> 
>> 	Did I just hear the sound of millions of souls crying out in
fear?
>
>More like, 1 million on the ball bright people ducking for cover.

	Couldn't be, there's not a million people on the TML ...
- -- ------------------------------------------------------------ --
   Dave Golden                  http://www.pcisys.net/~goldendj 

   Rome did not create a great empire by having meetings, they 
   did it by killing all those who opposed them.

------------------------------

Date: Wed, 25 Aug 1999 17:26:04 -0700
From: "Tom" <tbergman@brawleyonline.com>
Subject: Re: Long Range Scouts

> >>>>I haven't seen a truly LONG range scout yet.  Jump-6 with a long
> endurance.
> >>>>The ones in CT are Jump-4.  The Book 2 rules allow for a Jump-6 100dT
> scout,
> >>>>but none of the later rules make it possible.
>
> Application of Catbert's Principle of Engineering Motivation. Simply tell
> the engineers that you're convinced that what you want done is impossible,
> and they'll all leap into action in an effort to prove that it in fact
can.
>
> Nick

That wasn't my original intent...  BUT, it seems to have worked that way
rather nicely...  <g>

Thanks for all the responses!  I've printed every one posted so far, and
intend to use them somehow...  someday...  (some will have to wait until I
get into GT...)

Oriontwin
orion 0609 C36AA84-A hi- va+ vi+ so++ A633
tc+ tm+ tn t4+ tg-- ru+ he+ 3i!(+) c+ jt- st++ pi+ ta ge

------------------------------

Date: Wed, 25 Aug 1999 19:38:38 -0500
From: Black ICE <wombat@premier.net>
Subject: Re: [BITS] The Famille have arrived

"Keven R. Pittsinger" wrote:
> 
> > At 11:00 PM 8/25/99 +0100, you wrote:
> > >BITS - British Isles Traveller Support
> > >
> > >...is proud to announce the arrival of possibly the most dangerous
> > Acrobat
> > >PDF file ever to the BITS Website at http://www.bits.org.uk/
> > >
> > >*Do the names Winiipitaa, Niipita Indifar, Shidaar and Hengabar mean
> > >anything to you?
> > >
> > >*Is Moonshine something you drink?
> > >
> > >*Was Caligula Roman?
> > >
> > >*Can a Pogo Stick reach orbit?
> > >
> > >If the answers are 'No', 'Yes', 'Yes' and 'No' to you then you need
> > to
> > >visit BITS on the archive page and download the Complete Famille
> > Spofulam
> > >Winter 1997 Catalogue.
> >
> >       Did I just hear the sound of millions of souls crying out in fear?
> 
> More like, 1 million on the ball bright people ducking for cover.

And the entire AuricTech design bureau staff taking notes....

- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Wed, 25 Aug 1999 19:41:57 -0500
From: Black ICE <wombat@premier.net>
Subject: Re: metric units

Ian Ferguson wrote:
> 
> Anthony Jackson writes:
> >Why should it?  Americans mix terms all the time.  Volts, Watts, and
> >Amperes are all metric units, and used in this country.
> 
>         Most people will look at you strangely if you ask them for
>         a 0.08 horsepower lightbulb  :-)

*cups hand to ear* Watt did you say?


- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Wed, 25 Aug 1999 19:44:59 -0500
From: Richard Wilson <rtwilson@rollanet.org>
Subject: Re: GT Weapons Question

At 05:03 PM 8/25/99 -0400, you wrote:
>The ampere is that constant current which, when maintained in two parallel
>infinitely long rectilinear conductors of negligible circular section placed
>at a distance of 1 metre apart in vacuum, produces between these conductors a
>force of 2x10-7 newton per metre length.
>

So, where is the standard at? Just in case I need to re-calibrate my meter. :)


Richard Wilson

rtwilson@rollanet.org
rtwilson2@yahoo.com
ICQ# 33152095

------------------------------

Date: Wed, 25 Aug 1999 17:50:35 -0700 (PDT)
From: Anthony Jackson <ajackson@molly.iii.com>
Subject: Re: GT Weapons Question

Richard Wilson writes:
> At 05:03 PM 8/25/99 -0400, you wrote:
> >The ampere is that constant current which, when maintained in two parallel
> >infinitely long rectilinear conductors of negligible circular section
> >placed at a distance of 1 metre apart in vacuum, produces between these
> >conductors a force of 2x10-7 newton per metre length.
> >
> 
> So, where is the standard at? Just in case I need to re-calibrate my meter.
> :) 

Just duplicate the above experiment ;).  Sort of like computing the length of a meter by yourself by measuring the distance light travels in 1/299,792,458 of a second (last I knew, that's the standard meter).

------------------------------

Date: Wed, 25 Aug 1999 19:58:17 -0500
From: Anthony Salter <badman@austin.rr.com>
Subject: re: Longbow II

It's also a kickass computer simulation of the AH-64D Apache Longbow attack
helicopter.

Badman

At 11:19 PM 8/25/99 +0100, you wrote:
>Dan.Haag@midata.com writes:
>
>>What is Longbow II?
>
>Please go with the nice men in Black Battledress ;-)
>
>
>
>
>
><Spoiler>
>
>
>
>
>
>
>
>
>
>
>A top secret sequal to LongBow 1, which was a massive (multiparsec) sensor
>array used to spy on the Zhodani. It doesn't exist as far as the Imperial
>populace is concerned.
>
>Dom
>
>----------Dom Mooney---dom@cybergoths.u-net.com------------
>                       MiB - Marines in Battledress
>   "Protecting the Imperium from the Scum of the Galaxy"
>Rob Prior's Mac software @ http://www.bits.org.uk/ 
>
>
>

------------------------------

Date: Wed, 25 Aug 1999 17:58:28 -0700
From: Bruce Johnson <johnson@pharmacy.arizona.edu>
Subject: Re: [BITS] The Famille have arrived

David J. Golden wrote:
> 
> At 07:17 PM 8/25/99 -0400, you wrote:
> >> >visit BITS on the archive page and download the Complete Famille
> >> Spofulam
> >> >Winter 1997 Catalogue.
> >>
> >>      Did I just hear the sound of millions of souls crying out in
> fear?
> >
> >More like, 1 million on the ball bright people ducking for cover.
> 
>         Couldn't be, there's not a million people on the TML ...

There'll be a million by the time enough of us go running through the streets
screaming "Run, run for your lives!!!!"

That amd gluing Arameth Gridlore masks on people we _really_ don't like ;-)

------------------------------

Date: Wed, 25 Aug 1999 18:13:31 -0700
From: Bruce Johnson <johnson@pharmacy.arizona.edu>
Subject: Re: GT Weapons Question

Ethan Henry wrote:
> 

> >
> > One definition of an ampere, in fact, is a _chemical_ term: one amp = 1
> > mole of electrons, 6.02 x 10^23 electrons.
> 
> Ugh, where's my copy of Halliday & Resnick when I need it...
> 
> My failing memory seems to recall that an amp is defined in terms of the
> current required to achieve a certain attractive (or repulsive) force in
> a pair of wires of a given size suspended a certain distance apart... it's
> too damn hard to measure all those electrons zipping by.

Yeah it is; it also impossible to figure out with official SI definition you
present, with those infinitely long, infinitely thin wires...see what happens
when you let physicists and <ptooi> _mathematicians_ into the club! Yeesh,
pretty soon they're off making up definitions that are impossible to verify in
the real world, so us messy chemists and engineers just have to slog along in
our burnt, smelly, multicolored, toxic lab coats. ;-)

------------------------------

Date: Wed, 25 Aug 1999 21:18:01 -0400
From: Michael Peters <travelleri@home.com>
Subject: Re: [BITS] The Famille have arrived

Bruce Johnson wrote:
>
> There'll be a million by the time enough of us go running through the streets
> screaming "Run, run for your lives!!!!"
> 
> That amd gluing Arameth Gridlore masks on people we _really_ don't like ;-)

Ya know I was getting used to living with sunlight! Now it's back to the
shelter with the Black Globe set to maximum again! Oh, well, I need to
catch up on my reading any way. 
- -- 
Mike Peters
travelleri@home.com

------------------------------

Date: Wed, 25 Aug 1999 21:16:02 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: [BITS] The Famille have arrived 

> > >>      Did I just hear the sound of millions of souls crying out in
> > fear?
> > >
> > >More like, 1 million on the ball bright people ducking for cover.
> > 
> >         Couldn't be, there's not a million people on the TML ...
> 
> There'll be a million by the time enough of us go running through the streets
> screaming "Run, run for your lives!!!!"

Exactamundo.

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Wed, 25 Aug 1999 21:14:01 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: [BITS] The Famille have arrived 

> At 07:17 PM 8/25/99 -0400, you wrote:
> >> >visit BITS on the archive page and download the Complete Famille
> >> Spofulam
> >> >Winter 1997 Catalogue.
> >> 
> >> 	Did I just hear the sound of millions of souls crying out in
> fear?
> >
> >More like, 1 million on the ball bright people ducking for cover.
> 
> 	Couldn't be, there's not a million people on the TML ...

You think Ditzie's infamy hasn't grown beyond the TML???

<grin>

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Wed, 25 Aug 1999 20:33:44 -0500
From: "shadowcat" <meow@advancenet.net>
Subject: Re: [BITS] The Famille have arrived

On 25 Aug 99, at 19:38, Black ICE wrote:

"Keven R. Pittsinger" wrote:
> 
> > At 11:00 PM 8/25/99 +0100, you wrote:
> > >BITS - British Isles Traveller Support
> > >
> > >...is proud to announce the arrival of possibly the most dangerous
> > Acrobat
> > >PDF file ever to the BITS Website at http://www.bits.org.uk/
> > >
> > >*Do the names Winiipitaa, Niipita Indifar, Shidaar and Hengabar mean
> > >anything to you?
> > >
> > >*Is Moonshine something you drink?
> > >
> > >*Was Caligula Roman?
> > >
> > >*Can a Pogo Stick reach orbit?
> > >
> > >If the answers are 'No', 'Yes', 'Yes' and 'No' to you then you need
> > to
> > >visit BITS on the archive page and download the Complete Famille
> > Spofulam
> > >Winter 1997 Catalogue.
> >
> >       Did I just hear the sound of millions of souls crying out in fear?
> 
> More like, 1 million on the ball bright people ducking for cover.

And the entire AuricTech design bureau staff taking notes....

And the Staff at X-Tech/Maximus debating which designs need
a less subtle application of superior firepower.... 

"When it comes to heavy firepower, come to X-Tech Maximus, We 
Dont Kid Around"

Shadowcat AKA Kevin Walsh
Captain of the Free Trader Beowulf
ADD/ADHD Advocate
http://www.advancenet.net/~meow

------------------------------

End of Traveller-digest V1999 #1016
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If you want to subscribe something other than the account the mail is
coming from, such as a local redistribution list, then append that
address to the "subscribe" command; for example, to subscribe
"local-traveller":

subscribe traveller-digest local-traveller@your.domain.net

A non-digest (direct mail) version of this list is also available; to
subscribe to that instead, replace all instances of "traveller-digest"
in the commands above with "traveller".

Multi-Player Games Network http://www.mpgn.com
